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Thread Statistics | Show CCP posts - 13 post(s) |

Soon Shin
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Posted - 2012.10.04 20:46:00 -
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Sofia Wolf wrote:I think all destroyers, old and new, should be made faster if they are to remain competitive with new faster cruisers. Now that assault cruisers are as fast as destroyers I donGÇÖt see any reason to use the later.
Agreed, destroyers need to be faster otherwise attack cruisers will outrun then. |

Soon Shin
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Posted - 2012.10.20 04:03:00 -
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The new destroyers could use more powergrid from the looks of it. |

Soon Shin
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Posted - 2012.10.21 07:34:00 -
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After giving the DST a try on the server, I am severely underwhelmed.
These destroyers are much slower than Tier I destroyers and only have marginally more dps. Their dps is inferior as well.
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Soon Shin
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Posted - 2012.10.21 08:48:00 -
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Goldensaver wrote:Soon Shin wrote:After giving the DST a try on the server, I am severely underwhelmed.
These destroyers are much slower than Tier I destroyers and only have marginally more dps. Their dps is inferior as well.
What? Soon Shin wrote:only have marginally more dps. Their dps is inferior as well. Sorry, I'm not sure if you mean the DPS is better and the tank is worse, or the opposite... or if I don't understand at all.
I meant to say tank but I mistyped as dps. |

Soon Shin
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Posted - 2012.10.21 20:21:00 -
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Zarnak Wulf wrote:I will have to try these out today!
Edit: I logged on and fit up the Caldari and Minmatar missile dessy. There was less then 20 guys on and they seeded the special edition assault ships for some reason - so no real combat experience other they to tell you a off grid boosted Cambion kicks their ass.
Minmatar: High: Light Missile Launcher II x 7 Mid: Limited MWD F90 Sensor Booster Faint Warp Disruptor Low: Internal Force Field Array BCU II x 2 Rigs: Overclock Processor x 2 Ancillary Current Router
1366 alpha with caldari nova lights. Overheats to 234 DPS. 1708m/s without overheating. 2403m/s with. Stupidly tight fitting. 1.9 pg and .8 cpu left on the table. You would have to give up a bcu to get ewar into one of those midslots. I had Halo implants and the sig radius was 107m with the MWD on. 4.9k EHP.
Caldari: High: Light Missile Launcher II x 7 Mid: Limited MWD F90 SB Named TD Faint Warp Disruptor Low: Internal Force Field Array BCU II Rigs: Ancillary Current Router x 2 Overclock Processor
Again, tight fit. 1257 Alpha. Overheats to 196 DPS. 1441 m/s or 2014m/s overheated. It's very slow. 4.8k EHP.
The fact you have to fit 2 acr and overclock rigs just to make these things fit shows how gimped their fitting is.
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Soon Shin
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Posted - 2012.10.22 08:48:00 -
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One thing I am concerned about is the performance of destroyers vs buffed frigates. Light missiles work fine but drone destroyers are highly susceptible of completely having their drones lost when frigs can one shot them.
Destroyers lack of tank create situations where assault frigates and faction can just melt them.
Destroyers are supposed to be the ultimate anti frigate boat, but when you have a high chance of being outganked, you're better off flying a cruiser.
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Soon Shin
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Posted - 2012.10.25 06:12:00 -
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CCP Fozzie wrote:FYI to everyone, these ships will be ready for player testing on Duality this weekend!
Well I do hope you made some improvements, because I tried them out last weekend and I found that they were mostly unsatisfactory so to say. |

Soon Shin
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Posted - 2012.10.25 22:27:00 -
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A lot of the frigates can outrun warriors even with the MWD bonus.
They could not hit or track fast moving frigates, while missiles and turret could have hit them.
I'm going to have to say this clearly: You have a lot of work to be done, if you want people to even bothering flying these. |

Soon Shin
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Posted - 2012.10.26 00:46:00 -
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Bouh Revetoile wrote:Crazy KSK wrote: 1. the coercer has much more range it can run its guns of cap and has more fitting space etc
2.why? I do very much think that there is a place for a more tanky destroyer tho giving it a resist bonus is probably the better idea
A tanky destroyer would more or less be a slower AF I think.
These new destroyers are slower, slightly only slighty "tanky", bigger sig radius, worse fitting issues, heck an attack cruiser speeds right past these destroyers. |

Soon Shin
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Posted - 2012.10.28 07:10:00 -
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Zimmy Zeta wrote:To those who could test the new Amarrian destroyer:
With the bonus to drone speed, does it make Amarrian drones viable again? Would be so sweet to actually deal other damage than explosive (Warriors II) to fast frigates...
Second question: I suppose the bonus to drone damage does not affect the amount of cap drained by energy neutralizer drones, right?
As I've tried out drones have trouble chasing MWDing frigates,a frigate easily runs in circles around the drone destroyers and can kite the drones while dealing damage. In many cases you will die before you get the frigate into structure. |
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Soon Shin
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Posted - 2012.10.28 07:37:00 -
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Dato Koppla wrote:Zimmy Zeta wrote:Soon Shin wrote:Zimmy Zeta wrote:To those who could test the new Amarrian destroyer:
With the bonus to drone speed, does it make Amarrian drones viable again? Would be so sweet to actually deal other damage than explosive (Warriors II) to fast frigates...
Second question: I suppose the bonus to drone damage does not affect the amount of cap drained by energy neutralizer drones, right? As I've tried out drones have trouble chasing MWDing frigates,a frigate easily runs in circles around the drone destroyers and can kite the drones while dealing damage. In many cases you will die before you get the frigate into structure.  I haven't tested these new destroyers but it seems curious to me that frigs would be able to outrun the drones easily, regular warriors top out at 6.3km/s with perfect skills, or 7.3km/s with the bonus, thats pretty darn fast and only a ridiculous speed set up on an inty with snakes and overhead can hope to reach that speed.
If that were the case maybe, but unfortunately when pursuing a target, drones fly very fast to catch up to the target and then slow down and try to orbit. Unfortunately, when they do this they slow down to nearly a stop and the frigate zooms right out before the drones can start their orbiting sequence. The drones then have to chase again and the cycle repeats.
Other times the drones for some strange reason do not reach their max speed when trying to pursue a slower, yet still fast moving target, allowing the ship to outrun them.
Heck I've tested it out with a cynabal going at 2,000 m/s and I was outrunning the warriors. Something about that code messes with them and makes them perform poorly against high speed moving targets.
The drone code is broken and needs a serious revamp. |

Soon Shin
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Posted - 2012.10.29 19:27:00 -
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Aglais wrote:ConranAntoni wrote:Apolagies for double post but as an example of the Caldari destroyers hilarious pg you require two anc current rigs in order to make a standard pvp close range rocket fit. what I think you need to improve your fitting skills, because I can build a close range Caldari tier 2 destroyer with only one MAPC. Leaving the rigs for pretty much anything else (usually survivability).
You don't need any fitting mods to put a close range fit on tier 1 destroyers.
And yes the MWD bonus is mostly useless since drones use orbital velocity when engaging their target. Buffing orbital velocity also means a Nerf to tracking, so you can't really just buff velocity either.
The lack of fitting really limits these destroyers to a few viable fits.
Overall the drone destroyers have little to offer as an alternate to tier 1 destroyers.
This applies so but to a lesser extent to the missile destroyers.
The thrasher is much superior tothe tier 2 counterpart.
The cormorant doesn't have the fitting issues and can easily go from blaster to rals while fitting an mse without needing fitting mods, unlike its tier 2 variant. |

Soon Shin
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Posted - 2012.11.06 23:28:00 -
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Where are you Ytterbium? Its a been a month and we have yet to hear from you after the test server feedback given.
There is less than a month left before Retribution comes out, the sooner we can get this sorted the better. |
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